Object Design Checklist
This is an index to already published articles on software design.
There are some rules to follow and embrace to make great software designs. This article will summarize them, serving as an index to full stories.
Axioms
Build a MAPPER
Keep a bijection to real entities:
Corollaries
Do not use null
Avoid Accidental IFs
Favor immutability:
Avoid Setters and Getters:
Best practices
Avoid Coupling:
Fail Fast:
Avoid Meta-Programming:
Avoid Dynamic Code Generation:
Choose meaningful names
Build a Theory
Avoid Accidental Complexity
Get Inspired by Quotes
Anti Patterns
Do not use Singleton:
Avoid Code Smells
Exercises
Part of the objective of this series of articles is to generate spaces for debate and discussion on software design.
We look forward to comments and suggestions on this article.
This article is also available in Spanish here.
Comienza lo excitante...
Muy bueno. Ha valido la pena el tiempo dedicado a su lectura
Computing to crack biology
I learned my first programming language in OOP style, it was Java and used in learning and solving classic bioinformatics problems, then switched to different style because if you doing PhD no time to think about anything but getting results and writing , cannot wait to finish reading this series
Thank you
Sorry. There is no finish for this series. I learn new things every day.
Nevertheless i am working on a series of more basic OOP principles
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