This is an index to already published articles on software design.
There are some rules to follow and embrace to make great software designs. This article will summarize them, serving as an index to full stories.
Build a MAPPER
Keep a bijection to real entities:
Do not use null
Avoid Accidental IFs
Avoid Setters and Getters:
Avoid Dynamic Code Generation:
Choose meaningful names
Build a Theory
Avoid Accidental Complexity
Get Inspired by Quotes
Do not use Singleton:
Avoid Code Smells
Part of the objective of this series of articles is to generate spaces for debate and discussion on software design.
We look forward to comments and suggestions on this article.
This article is also available in Spanish here.